
Cannot use consumable items, or the Search and Activate actions.
Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15% but decreases Ranged Resistance by 10%. Passing any Fear test will grant immunity to Fear for 2 turns.
The debuff persists until passing a Fear test on turn start. Failing the test reduces melee Hit chance by 30%. Enemies who engage or start the turn engaged with the user must perform a Fear test.
Armours: Cloth, Light, Pendant, Amulet, Helmet. Melee: Axe, Dagger, Mace, Sword, Great Hammer, Great Axe. To have an Ogre acting as shock-troop for their warband, Captains easily overlook the logistics of feeding an Ogre's prodigious appetite. The durability of an Ogre on the battlefield is legendary, capable of enduring wounds that would kill the toughest human. Grass Shadows Video (3.Immense creatures twice the size of a human and possessed of incredible strength, Ogres are highly sought after by any mercenary warband. Therefore, a correctly setup CG plugin is required.Įxpansive jungle scene with 240,000 trees and animated vegetation, running at 100 - 150 FPS on a GeForce 7800 GT:ĭetailed forest scene with trees, ferns, mushrooms, flowers, etc., running at ~100 FPS on a GeForce 7800 GT: Right out-of-the-box, the CG shader language is used for runtime generated shaders. Supports density maps, color maps, wind animations, height range restriction, and much more. Animated, optimized grass rendering system. Color-map support for trees, which enables you to apply terrain lightmaps to your trees with one simple function call.
Easy addition / removal of trees with bit packing, allowing millions of trees to be stored in RAM using only a few MBs.Flexible PageLoader system, allowing you to dynamically load geometry from any source you can imagine.
Optional cross-LOD fade transitions, and far -LOD fade-out, fully configurable. Flexible -LOD configuration system, which allows you to configure any combination of supported LODs in any way you want. Flexible -LOD display system, which can be expanded to display geometry with any technique you can implement. Impostor rendering -LOD for extremely fast rendering of distant trees. Batched rendering -LOD for optimized rendering of near-by trees. Dynamic geometry paging system, which enables infinite worlds. 7 examples included to demonstrate the actual use of various selected features. #Ogre engine damned how to
4 tutorials included to teach you how to get PagedGeometry set up and optimized in your project.Complete API documentation included, describing every feature in detail.This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area. Another advantage is that the geometry is paged in other words, only entities which are immediately needed (to be displayed) are loaded. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. The PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area.